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Nobody bothered to take the time to tell you why so here it is. That's why you're not being taken seriously. They work differently, and their results are different. It doesn't work, they're different genres and have different players. If you think you're ever going to be rich or famous out of this genre you should look elsewhere.Īnyway, you need to give up this whole fighting vs. If you think people make shmups for a sake of profit you're definitely in the wrong genre. Doujin devs don't create shmups and release them at Comiket for the sake of profit. One last thing, the "math" you gave does not apply - MOSS didn't care about playerbase or potential sales figures when they decided to release Raiden V exclusively on the Xbox One. In first year of business they'll teach you that any feedback is good feedback, but you'll typically find people giving advice can be taken seriously depending on what they're saying. Your form of "constructive feedback" is also wrong, constructive feedback isn't overly positive or overly negative.
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Maybe check the shmups twitter archive for release info (and don't forget to follow!). What you're looking for is some sort of official release formality which doesn't exist here. I get that you don't need human opponents for shmups, but is that really an excuse for refusing to move with the times and get behind more modern games with broader appeal, not to mention people who want to play them? Nobody wants to play against broken Arakunes/Valkenhayns/Kokonoes forever. Which is it? And the reason players support (for example) Blazblue updates every 7 months is because players move on so they have to. People were expecting difficulty to the likes of DOJ - is SDOJ not telling enough of this? So you either piss off existing players in an attempt to entice new players in, or you piss off new players by making the games too hard. It alienated the existing fanbase because nobody was expecting bullet eating, hyper canceling, and autobombing. If a person is interested they'll come.Ĭave have also tried to make the games more accessible to newcomers.
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Oh no, I might have to buy a JP PS2 (which cost, like, $20 now) or a JP 360 (which costs, again, $20 now). These games are inaccessible while in contrast, anyone in the world can get a WR at any shmup regardless of their location. If I wanted to play 3s or Garou, I would have to a) find someone in New Zealand or Australia to play with, b) only improve to a relative skill ceiling between both of us and c) be completely shit out of luck when I don't find anyone. You could 2-ALL Ketsui without ever having looked at a single piece of information about the game online, much less talked about it.
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This is like saying that Garegga cannot be played by newbies because they don't understand how to control rank.
Capcom and (to a lesser extent) SNK have since made their games easier to play without sacrificing depth, and have reaped the reward with a thriving FG community who fully support each new release.
The FGC have long ago come to terms with the fact that 3rd Strike and Garou MOW are classic games with amazing mechanics but they are too hard to be accessible. Shmups are only as unique as the player can make them. The trade-off, however, is that if these players don't exist, you literally cannot play the game. Losing is a form of improving, but the diversity in matches means the longevity of them lasts longer than shmups do because they're unique. Just like any other game which has an online multiplayer mode that creates an online experience different every time, fighting games are accessible to everyone because you're only as strong as your opponent. Shmup releases are single entities while fighting games are player dependent ongoing entities. rely on player feedback in order to improve the games They're entirely different genres with completely different players. Garegga and DOJ are on the opposite ends of this timeframe and they're both pretty complex for scoring, while the two games you've listed are from 1999. 3rd Strike was made in the exact same arcade era as Garou MOW, Battle Garrega, Dodonpachi, DOJ and Ketsui.ġ996-2003 was not an "era" by any sense of the definition of the word.